Tales of Judgement R Wikia



Welcome to the Tales of Judgement R Wikia
Welcome to Tales of Judgement R's Official Wiki! - All informations about the game will be updated and found here.

Tales of Judgement R - RPG of One's Decisions Affects The World
Tales of Judgement R (ToJR) is an original action RPG game currently in remaking and development by few members of Team Mana, a small group of Game Makers in the BYOND Community.

Follow a storyline where your decisions may impact your surrounding and the World. Will you be known as a Hero or a Traitor? This is the start of your own Tales.

1.0.42 Alpha - 11th June 2020 (Current Version - Open World)

 * New Mechanic: Guard Break - Added
 * Enemies has the possibility to [Guard Break] a player after the latter has blocked multiple hits.
 * Back Attacks are 100% Guard Break unless the player has the ability [Rear Guard] equipped
 * Rear Guard also decrease the chance of getting [Guard Break] from an enemy.
 * New Stat/Skill Mechanic: Capacity Cores - Added
 * Seperated in 7 stats (P.ATK / P.DEF / M.ATK / M.DEF / ACC / EVA / AGL)
 * Skills can be learned by reaching a certain level of core stats.
 *  30  Capacity Cores, which  6  cores can be bought at Eltia Village's Weapon Shop
 * One of the six cores has been pre-equipped based on the classes' preferences by default.
 * Cores Stats caps at 1000.
 * Can press the Action Button in Status to reveal current Core Score per stats.
 * Cores' SP can only be gained through battling.
 * Note that Cores' SP doesn't gain [SP Bonus] from [highest hit done in a battle].
 * Titles System - v.1.03 - UPDATED!
 * Titles no longer give permanent stats, only give temporary stats while equipped
 * Titles' effects increases as they levels up
 * Titles may feature some innate abilities that may be learnable after mastering the title itself.
 * If the title shows  " - Learnable Ability"  in their description, that ability can be learn at its mastery
 * Battle System - UPDATED!
 * Battle Speed has been reworked, given a more proper speed based by battle difficulty.
 * Movement Speed has been smoothed out, giving a better sliding effect.
 * Enemies has now different walking speed, compared to previous versions where only their reaction speed was taken into account. Now Walk Speed and Reaction Speed are taken account.
 * Game Themes - UPDATED!
 * To reduce the game's resources a bit much, the game will features only Tales of Symphonia themes as it's one of Tales series' most nostalgic game for most fans.
 * Classes - UPDATED!
 * All classes' stats have been reworked with the changes of Titles System and the newly added Capacity Cores system. Classes' pages will be updated eventually to fit the new reworks.
 * Mages' [Light Orb] on Normal Attack have been disabled, as lot of changes happened.
 * Archers'  [Normal Attack and Artes]  has now a bit more stagger and hit confirm in their properties.
 * Some projectiles has now a bit more stagger upon hit confirm in their properties.

1.0.38 Alpha - 31st December 2018 / 1st January 2019 (Current Version)

 * Ninja Class has been added.
 * An old class coming back brand new in Tales of Judgement R has finally made it entry.
 * 13 artes available at its launch day, features a different backstep mechanic that allows them to dodge incoming projectiles.
 * Features 5 palettes like any classes in both genders
 * Name Filtering has been added.
 * Now character creation features a name filtering system to avoid offensive names.
 * If the name has been deemed offensive, it will reset and ask you to type a respectable name.
 * Day & Night System has been fixed
 * A bug where cutscenes still had the game's global day time was found and patched in this current version.







